My blog as an indie game dev

On this blog I will post about all sorts of stuff concerning me as a game dev =^,^= check out my games at sir-realism.com

Posts tagged image

May 31 '12

Screenshots of my Ludum Dare game Soul Searchin’

Tags: my games soul searchin' screenshot image

Feb 4 '12

A new semi-artsy game is coming up ^^. And this one is even enjoyable if you’re not into the whole artsy farts business. It’s got some (in my eyes) pretty cool gameplay. In fact I guess I’ll call it an interactive story. Or even a story driven game, who knows…

Anyway, it’s called: Sens? (See what I did there? :P)

Tags: my games sens? screenshot image

Jul 7 '11

3 new MagnoB screenshots! The game is as good as done ^^

2 notes Tags: my games magnob image screenshot

May 21 '11
More Björn art :3

More Björn art :3

Tags: magnob my games image concept art

May 20 '11
Some concept art about Björn’s relationship with his best friend Bjørn.

Some concept art about Björn’s relationship with his best friend Bjørn.

Tags: magnob my games image concept art

May 19 '11
I’ve started working on a new game! It’s called: “Mario ain’t got nuffin on Björn” and it’s an arena beat-em-up with a neat combo mechanic. The idea is that Mario doesn’t want to come up North to where Björn lives, so Björn will have to clean the sewers himself! Which is not a problem at all, because Björn is about 10 times as awesome as Mario. He’s got his best friend Bjørn, who is consequently also his club he uses to smack sewercreapers with. Try out an early version here and check out the devlog over here

I’ve started working on a new game! It’s called: “Mario ain’t got nuffin on Björn” and it’s an arena beat-em-up with a neat combo mechanic. The idea is that Mario doesn’t want to come up North to where Björn lives, so Björn will have to clean the sewers himself! Which is not a problem at all, because Björn is about 10 times as awesome as Mario. He’s got his best friend Bjørn, who is consequently also his club he uses to smack sewercreapers with. Try out an early version here and check out the devlog over here

Tags: magnob my games image screenshot

Apr 7 '11
I’ve updated Value a bit. It looks a bit better, it feels better and it even has some ‘music’ now (or something).

I’ve updated Value a bit. It looks a bit better, it feels better and it even has some ‘music’ now (or something).

Tags: my games value image screenshot

Apr 3 '11
So yeah, I made another art game. It’s up on FGL, if you have an account you can check it out: Narrow
Maybe I should post some more on this blog? Who knows… :3

So yeah, I made another art game. It’s up on FGL, if you have an account you can check it out: Narrow

Maybe I should post some more on this blog? Who knows… :3

9 notes Tags: image my games narrow screenshot

Aug 11 '10

A mini rant about favicons

You all know them, the favicons. They are the little pictures next to a pages web address, to show what website you’re looking at. These things are really cool and actually very handy too. When you drag a web address to your internet quick launch bar (the bar at the top of the screen), the favicon will be placed there with a text next to it, describing were the link goes to. If you take away the text (can be done the link’s rightclick options) you are left with a simple icon to represent a link to a webpage. Not only are images more recognizable than text, they are also smaller. This makes them more useful and quicker to use, than simple text.

This is what my quick launch internet bar looks like (currently):

Wait a minute, I’ve only been positive up till now, why is this a rant? Well. As you can see, 2 of my icons are little white pages. These are the standard favicons a website gets when no favicon is specified. The problem with that is that they are all the same. And if I find an interesting website, which I’m willing to check often I put it the bar. But if it has a white page icon, it’s really hard remember what the website was. And if I have multiple white pages, it’s really hard to keep them apart.

So, the conclusion is: if your website doesn’t have a favicon, then get one you lazy sod!

Cheers,

Maxim

Tags: rant image

Aug 6 '10

Memory Cells

Hi There!

This is the second tutorial on The art of logic. In this tutorial I will explain about memory cells.

A memory cell is a device with 2 inputs (and 2 outputs). When the cell get’s an input from either of the inputs it will remember that it got that specific input, until he gets an input form the other one. You can see the two inputs as having a ‘set’ and ‘reset’ function, but you can choose yourself which one is which, cause the device is symmetrical.

It works by having 2 inverters in a loop. The first inverter will be on, and it will turn the second off. However, when the second gets electricity from it’s input, it will turn the first inverter off. Even if the electricity is cut from the second inverter, the situation will stay the same, cause now the second inverter is on and is turning the first one off. (sounds difficult? You’ll understand it when you use it).

The problem with memory cells is that when you initially create them, they will go nuts. Cause in the beginning they’re both receiving nothing, so they’re both giving electricity, which will cause them to turn each other off, and so and so on. It will be flickering. So, to get a memory cell to work, you take the input which you’ve chosen to be the ‘reset’ input and you put a button next to it. Then, before you start operating your circuit, you press that button and reset the cell, making it remember to be off.

Here’s the smallest version of a memory cell:

Tags: the art of logic tutorial image